CASE 01DemoTurn Zork Into a 3D Action Adventure
Use Three.js to preserve Zork’s plot and puzzles while adding characters, environments, combat, and a playable world.
@emollickRECENTLY UPDATED / (SHANGHAI TIME)
CHEER LIN / ARCHIVE
Explore 1,813 public cases showing how GPT-6 Astra moves ideas into games, 3D spaces, product interfaces, engineering files, and scientific prototypes—with tool dependencies and evidence limits kept visible.
USE CASE MAP / 01
This collection preserves the key result, evidence type, creator, and original source for 1813 public cases so you can quickly spot repeatable methods.
HOW TO USE / 02
Narrow by task, verify context at the original source, then reproduce the most useful path through EvoLink.
Start with coding, agents, creative work, evaluation, or another task family.
Use titles, methods, or creators to find the closest case to your current goal.
Select the creator to review the full demo, limits, context, and original explanation.
Choose a method worth testing, connect to the model, and turn it into your workflow.
REAL CREATOR CASES / 03
Up to five cases per row, with fewer columns on narrower screens. Select a creator to open the original case; images and videos load only when needed.
CASE 01DemoUse Three.js to preserve Zork’s plot and puzzles while adding characters, environments, combat, and a playable world.
@emollick
CASE 02DemoBuild a one-shot 3D game quickly, while recognizing that image generation contributed materially to its visual quality.
@anshuc
CASE 03EvaluationRun the same Sonic-style Godot task at Max and Medium effort to compare time and subscription usage.
@AiBattle_
CASE 04DemoCreate a third-person action game, then revise the character, movement, foot planting, and sword animation after the first pass.
@superalesha
CASE 05DemoCreate a Three.js racing prototype with shaders and let the agent discover and use local Blender for asset production.
@superalesha
CASE 06DemoBuild an alpha racer with six cars, four tracks, collision, coins, and garage upgrades in Three.js.
@DeryaTR_
CASE 07DemoSpend about six hours creating an art-style shooter with Blender-rendered characters and a reported MIT repository.
@petergostev
CASE 08DemoProduce menus, ten levels, and a level editor in roughly 40 minutes at xHigh effort.
@mirochill
CASE 09DemoUse Blender MCP to make a room you can enter, with furniture that remains separable, rotatable, and editable.
@onofumi_AI
CASE 10DemoCreate a character in Blender without Meshy, Tripo3D, or reported manual intervention, while leaving topology unverified.
@posi_posi8
CASE 11DemoDrive a fictional 1LDK floor plan and navigable 3D room from the same dimensions and synchronize positions between them.
@onofumi_AI
CASE 12DemoRecreate a real office as a Blender scene in a platform-operated demonstration, without independent dimension checks.
@bridgemindai
CASE 13DemoConvert listing information into a 3D house and promotional video, with the creator explicitly noting incorrect details.
@Freyabuilds
CASE 14DemoCombine six paintings into one explorable Three.js town and publish the result as a hosted experience.
@petergostev
CASE 15DemoUse an existing scroll-craft skill with Astra to generate a range of website designs; backend behavior was not evaluated.
@nateherk
CASE 16DemoUse computer use to study comparable interfaces, organize requirements, add them to a backlog, and start development.
@nicknam92226032
CASE 17DemoShow the source post, traverse participant avatars, and select a winner against a public clock while retaining the original logic.
@nabu_lines
CASE 18DemoProduce a one-shot redesign of a live product’s onboarding flow; conversion and retention were not measured.
@coelhoxyz
CASE 19DemoGenerate an operable notes UI from a fixed test prompt without needing follow-up requirements, with persistence still unverified.
@daradoescode
CASE 20DemoTurn a personal portfolio into a playful handheld-console interface, with accessibility and mobile behavior still unchecked.
@Angaisb_
CASE 21DemoCreate a new macOS app onboarding flow in one pass; signing, device coverage, and user outcomes were not evaluated.
@lucas_montano
CASE 22IntegrationCombine Astra with a goal workflow and appllama MCP, making the result dependent on both the model and tool setup.
@jaimintf
CASE 23DemoBuild the scene, VHS treatment, and sound in about five prompts, with 30 minutes of creation and 20 minutes of export reported.
@duncantrussell
CASE 24DemoCreate a Remotion brand video in a platform-run demo and generate its music with Python.
@bridgemindai
CASE 25DemoUse references and user feedback while finding assets, building a Blender scene, rendering, and editing the final short.
@thomas_guilcher
CASE 26IntegrationTurn one brief into a video prompt that Seedance 2.5 renders, separating Astra’s prompt role from the video model output.
@eachlabs
CASE 27IntegrationUse Astra to write the prompt for a workflow that moves from a Blender blockout to an AI-generated cinematic result.
@Deevid_AI
CASE 28DemoRebuild an incomplete 3D scan in Blender and export a STEP file shown in SOLIDWORKS; geometry and tolerances remain unverified.
@Alpha10six
CASE 29DemoPort a ray tracer to Swift in about an hour and run it on an iPhone GPU, without treating unlike render settings as a speedup benchmark.
@PaulSolt
CASE 30DemoCreate a 3D teaching website that separates a Tesla Model X into 334 modeled parts, without claiming engineering-grade accuracy.
@ashebytes
CASE 31DemoGenerate a 3D model from one low-resolution portrait in about two minutes, with printability still unverified by a physical result.
@vi4m
CASE 32DemoBuilt with ChatGPT Work local Ultra and Three.js using a fixed old prompt, in about 90 minutes, for visual simulation testing; physical accuracy was not verified. The author reported about 24 cumulative hours of work and roughly 90% use of Pro 20x, an improvement over the previous version, while still pursuing AAA quality. In this round, the author additionally reported that the second prompt run completed after 44 hours, for about 45.5 hours total; the model self-rated it at an AAA-to-AA level.
@hajimetwi3
CASE 33EvaluationImplement Canvas 2D and RK4, then report derivative checks across 500 states, invalid-input handling, and energy drift.
@AlicanKiraz0
CASE 34DemoUse Astra to correct the modeling approach for water and land structure, demonstrating graphics assistance rather than fluid simulation.
@PaulSolt
CASE 35IntegrationRoute simulated activity from 166,700 neurons into Minecraft movement in a prototype whose code and biological validity remain pending.
@evnsnclr
CASE 36DemoBuild a macOS prototype that retrieves molecular information from databases and analyzes it, without validating the science or algorithms.
@DeryaTR_
CASE 37BenchmarkRun an Aikido benchmark reporting 29 of 32 known CVEs at pass@3 and 75% at pass@1, with three runs costing nearly $4,000.
@pilvar222
CASE 38EvaluationCreate a deck at Medium effort that its author judged better than Sol but behind Fable, without an independent content or layout review.
@gota_bara
CASE 39EvaluationFollow explicit LilyPond 2.24, G minor, 3/4 time, and four-voice constraints to produce a score for later musical verification.
@aug5thmusic
CASE 40IntegrationGenerate source audio, lyrics, and style instructions for Suno while keeping the final audio generation attributed to Suno.
@super_bonochin
CASE 41EvaluationCompare villa scenes built in Blender with Fable 5.1 and GPT-6 Astra, while leaving the underlying projects unverified.
@karankendre
CASE 42DemoLet Astra operate Canva to draw its creator, without treating the recording as proof of portrait fidelity.
@iam_zachi
CASE 43DemoReconstruct a San Francisco landmark in Blender while keeping architectural accuracy outside the claim.
@sharifshameem
CASE 44IntegrationTurn a scene description into Astra-written code, Higgsfield modeling, and a Cycles render in a multi-tool workflow.
@higgsfield_ai
CASE 45DemoProduce a motion video in about 14 minutes with two explicit revisions, rather than presenting it as a no-edit result.
@chddaniel
CASE 46DemoBuild a WebGL version at Pro effort in about 24 minutes, with story, level, and gameplay coverage still unchecked.
@yasei_no_otoko
CASE 47DemoUse a few iPhone photos to reconstruct a nearby building in Blender in under 30 minutes, without dimension checks.
@badxstudio
CASE 48EvaluationBridgeMind says both used the same prompt and compares generation time, cost, and lava-motion effects. The platform reports Astra at five minutes and $0.63, versus Fable 5.1 at 17 minutes and $2.76, while subjectively judging Astra’s result better. Only subjective quality assessments are available; the prompt and physical acceptance criteria are missing.
@bridgemindaiShowing 48 / 1813
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